A downloadable tool

Buy Now$50.00 USD or more

This pack contains 3 distinct & usefull assets

1. Dynamic Radial Wheel Menu System

Create immersive, highly customizable radial menus with WheelMenuUI_RBG! Perfect for inventory systems, ability wheels, context-sensitive actions, and more. Designed for seamless integration in both 2D and 3D projects, this asset offers unparalleled flexibility and visual polish.

Key Features

  • Toggle menus with a keybind or mouse wheel button.Multi-Control Support Use mouse or joystick/controller input (Unity Input System integrated).
  • Selector Types: Choose between radial fill indicators or pointer images.Customizable Visuals Partial or Full Wheel Layouts: Adjust start/end angles for pie-slice menus. Auto-Arrange Buttons: Dynamically position buttons around the wheel. Split Frames: Divide background frames evenly for each button (supports masking).
  • Fan Animation: Buttons "spread out" when activated.Smooth Animations Scale/fade transitions for opening/closing. Highlight effects on hover (resize, color shifts).
  • Works in 2D and 3D environments (auto-billboarding for 3D).Mouse proximity-based selection with adjustable influence radius.Adaptive UI
  • Customizable design & colour options.
  • Customizable audio triggers (SFX for selection, clicks, etc.).Event-Driven Design UnityEvents for menu open/close actions.
  • Real-time preview of angle/radius adjustments.Editor-Friendly Tools In-scene buttons/frame arrangement tools.

Technical Highlights

  • Compatibility: Unity 2019.4+ (requires Unity’s Input System for joystick support).
  • Performance: Lightweight and optimized for UI canvases.
  • Documentation: Includes commented code, API reference, and demo scenes.

Use Cases

  • Gameplay: Skill wheels, weapon selectors, dialogue choices.
  • UI/UX: Context menus, radial toolbars, settings panels.
  • VR/3D Apps: Immersive 3D interfaces with billboarding.

Why Choose WheelMenuUI_RBG?

  • Highly Modular: Tweak every aspect via the inspector—no coding required for basic setups.
  • Pixel-Perfect Customization: Sync buttons to frames, adjust colors/scaling, and animate transitions.
  • Built for Extensibility: Hook into events for custom logic or integrate with your existing UI system.

Included Demo Scenes

  • 2D/3D examples with joystick and mouse input.
  • Sample scripts for common use cases (item selection, ability triggers).

Support & Feedback

Maintained by RoundBox Games (Danesvar Neelamagam). Reach out via the Asset Store Q&A for assistance!


Elevate your UI—get WheelMenuUI_RBG today! 🎮✨

Included in bundle: CustomCursor_RBG

The Custom Cursor Asset made by RoundBox Games is a robust, fully customizable solution for replacing the default system cursor in Unity projects. This asset allows you to create both static and animated cursors—with support for standard looping or “mirror” (ping-pong) animations—and provides an intuitive editor interface to configure cursor properties (such as frame rate, hotspot, and color tint) with ease. Perfect for both 2D and 3D projects, it integrates seamlessly with UI and key-based interactions.


2. CustomCursor_RBG Features:

  • Dynamic Animation: Support for multiple animation frames per cursor, with adjustable frame rate and an optional mirror animation mode that reverses the animation sequence once the last frame is reached. This ping-pong effect creates smooth, visually appealing cursor animations.
  • Customizable Properties: Easily configure each cursor’s properties—such as hotspot position, tint color, and animation type—directly from a ScriptableObject. The included editor tools and custom property drawer streamline the setup process.
  • Input Integration: Switch cursors at runtime using key actions or UI button events. The asset supports continuous and single-press triggers, allowing for dynamic cursor changes based on gameplay or UI context.
  • Editor Enhancements: The asset features a user-friendly custom editor for managing cursor data, including drag-and-drop reordering, real-time preview, and an interactive hotspot picker, ensuring that your cursors look exactly as intended.
  • Easy Integration: Designed to work out of the box with minimal setup, this asset is ideal for developers seeking a flexible, performance-optimized cursor replacement solution for both 2D and 3D projects.

3. SetImageUI_RBG

this asset elevates your in-game images and overlays with advanced visual effects such as dynamic fill, fade, and resize animations. Whether you’re aiming to create engaging menu transitions or eye-catching UI feedback, this asset makes it easy to integrate high-quality animations and audio cues directly within the Unity Editor.

Key Benefits:

  • Dynamic Image Transitions: Easily animate UI image components with fluid fill and fade effects.
  • Customizable Animations: Fine-tune parameters like fill methods, origins, scale multipliers, and timing to perfectly match your design.
  • Enhanced User Experience: Add sound effects to transitions for a richer, immersive interaction.
  • Intuitive Integration: Exposed serialized fields and simple methods allow for quick setup and customization in your project.

Technical Details for WheelMenuUI_RBG

  • Unity Compatibility: 2019.4+ (requires Unity 2021.3+ for Input System v1.4+).
  • Input System: Built-in support for Unity’s Input System Package (joystick/controller integration).
  • Render Pipelines: Compatible with Built-in Render Pipeline. For URP/HDRP, minor material adjustments may be needed.
  • File Size: ~5 MB (includes demo scenes, textures, scripts).
  • Preconfigured UI prefabs (buttons, frames, selectors).Key Components: WheelMenuUI_RBG.cs: Core radial menu logic. SetImageUI_RBG.cs: Image transition/animation system. Custom Editor Tools: In-scene radius/angle adjustment handles.
  • Unity UI (Canvas/Image components).Dependencies: TextMeshPro (included in Unity).
  • 2D/3D demo scenes with commented scripts.Documentation: API reference with code comments. Step-by-step setup guide.
  • Platforms: All Unity-supported platforms (Windows, macOS, Android, iOS, consoles).
  • Optimization: Lightweight UI rendering with coroutine-based animations.

2. Technical Details for CustomCursor_RBG

  • Supported Unity Versions: Unity 2021.3 and later.
  • Programming Language: C# (fully namespaced under RoundBoxGames.CustomCursor_RBG).
  • Core Features:Animated cursors with customizable frame rate and hotspot. Mirror (ping-pong) animation mode for smooth bidirectional playback. Editor extension with a custom property drawer for simplified cursor selection. Runtime integration for both keyboard-triggered actions and UI button events.
  • Performance & Efficiency: The asset is lightweight, optimized for performance, and does not rely on additional runtime dependencies.
  • Documentation & Support: Detailed inline code comments, a comprehensive README, and example scenes are included to ensure straightforward integration and customization.
  • Packaging: Organized into clearly separated folders for scripts, editor tools, and documentation to meet Unity Asset Store standards.

3. Technical Details for SetImageUI_RBG

  • Script Name: SetImageUI_RBG
  • Namespace: RoundBoxGames.MozaicWheelMenuUI_RBG
  • Core Dependencies: UnityEngine, UnityEngine.UI, UnityEngine.Audio, System.Collections
  • Animation Features:Fill Animation: Customizable fill method and origin for showing and hiding images. Fade Animation: Smooth alpha transitions for fade in/out effects. Resize Animation: Dynamic scaling animations controlled via configurable multipliers.
  • Audio Integration:Supports playing audio clips during image transitions using an attached AudioSource. Optional audio cues can be triggered on both showing and hiding animations.
  • Customization Options:Toggle options to enable/disable fill, fade, and resize animations. Adjustable animation duration and use of unscaled time for consistent performance during time-scale changes. Option to change or reset the image material, provided that material changes are enabled.
  • Implementation:Utilizes Unity’s coroutine system for smooth, frame-by-frame animations. All settings are exposed through the Unity Editor, ensuring a flexible and developer-friendly workflow.
  • Compatibility: Designed to integrate seamlessly with standard Unity UI components; ideal for projects using Unity versions that support UI, audio, and coroutine functionalities.

also available on the Unity Asset store: https://u3d.as/3tFM

Purchase

Buy Now$50.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $50 USD. You will get access to the following files:

MozaicWheelMenuUI_RBG.zip 131 MB

Leave a comment

Log in with itch.io to leave a comment.